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o-----o Recettear: An Item Shop's Tale By: adventx06 o-----o Game Version 1.106 (Updated) FAQ Version 1.3 11/29/10 o-----o Changelog (v1.3) -Added some of the customer % -Added Crystal Nightmare details -Added some more items/fusion items o-----o Author's notes: After a long break, I finally decided to update this guide … This page describes the mechanics the game uses to set the customers' prices - namely, the "pin" price, and the maximum price a customer will accept without haggling.
Wii Friend Code: 1848-1396-2632: Always up for Brawl.

I hope they make a new one and add display cases for sets of equipment. I've got 8 venders and the 2 window tables, with the venders selling the next to last items from the merchant guild/market and food, and the windows showing increased price items. You may be better off going for profit when high/low price effects are present. This page describes the mechanics the game uses to set the customers' prices - namely, the "pin" price, and the maximum price a customer will accept without haggling. For normal sales, selling exactly at the recommended percentage will result in 100% Near Pin or Pin Bonus, but selling at 245% with high price, despite being optimal, only has a 19% chance. Hats and more rarely clothes for … The value indicates how many % of the Market Price is added (or removed, when buying) to the Best Price on the corresponding haggle attempt.If you name a price on the first attempt over (under if buying) a certain threshold, a customer haggle or leave.

WoW - 80 Paladin, 80 Hunter, 80 Druid, 75 Shaman, 72 Warlock, 63 Death Knight, 51 Rogue However, it is based on the Market Price (see above). ....I'd still buy a Recettear 2 though. If it was like sams club and there was a weekly fee of 50,000 in endless mode it'd make sense common folk don't buy from them.

Video Games Other video games Recettear Video game guide. AFAIK that's the only combo that works. Game system: ... Books (selling for 600 pix at most at first) for the little girl. The game awards a "Pin Bonus" (+30 MXP) for naming a price within 0.5% of the Pin Price (in either direction), and a "Near Pin" (+15 MXP) for naming a price within 5% of the Pin Price.For purchases (Recette purchasing items from customers), the formula (165% − Factor) is used instead of the Factor.Let's calculate the possible range of values for the following transaction:If Recette names a price too high/low, the customer will refuse to haggle and leave outright.The Best Price depends on the customer.

Recettear strategy guide and tips . And caravans, and weekly expenses because the guild selling you stuff so cheap makes no sense otherwise. Also note that the chance of getting a Pin Bonus varies wildly depending on the pricing effect. For pre-made charts using this data refer to the Pricing Strategies page. The venders makes +8 gaudy, and I found that a neutral shop would need plank walls, ruins or brick floor, red carpet, and barrel tables.
The mechanics have been reverse-engineered directly from the game code (version 1.108), and thus should be 100% accurate.For sales, the Best Price is the Market Price multiplied by the customer's Price Factor (± Randomness Factor).Each transaction has a "Pin" price - a price supposedly corresponding to what the customer expects for that item. Each customer has a price factor (a % which determines how high/low they are willing to go without haggling), and a randomness factor (a % which indicates how much their limit can vary from transaction to transaction in either direction).The Market Price (a term we'll use on this page) is the Base Price of an item, adjusted with regards to its current price status (High Price, Low Price or Price Crash).For High/Low/Crashed-price items, the Market Price is rerolled on every transaction!The table below displays how much haggling affects the Best Price for every character.

You may be better off going for profit when high/low price effects are present.However, for some characters, the best Pin Price location can be beyond the worst-case Best Price, which may result in haggling.