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In his new role, he's keen to emphasise that this is what his staff should be focused on going forwards.Then there are the benefits for the studio itself.
If one round doesn't quite go the way you want it to in life, that's not the predictor for what you're going to do in the future. He ended up working at Revival Productions on Overload, a spiritual successor to Parallax's Descent, but with that project "winding down now", he was uncertain what would come next.Kulas technically left the studio eight years ago, but he has remained in contact with several of his colleagues during his break, even going to the poker games hosted at the studio.Saints Row developer Volition has kicked off 2019 with a homecoming as its original founder Mike Kulas returns to the fold.
He's already got his old office back -- it's been a lounge for the past eight years, so until he chooses a desk he likes, most of his time is spent talking to staff on the two couches he has instead.
I think we're positioning ourselves to be very successful on what we're working on next. The company currently has a massive 51 games in development, and 34 of them have yet to be announced. Rated NOT RATED. In his own words, he "goofed off for about four years", spending more time with family, but as his children grew older, he decided he wanted to work again. 2012 - 2020 seriously silly 0. So really it's been about being around the people and trying to enable them to do their jobs effectively to make great games. People keep coming up and saying 'I'm glad you're back', and that feels good. "We understand what we need to do to make our next game very successful. 0. "I'm the new guy. I hope they're glad I'm back a few years from now. It's no different than if they'd put that work into a Saints Row, a Red Faction or a Freespace -- a lot of the components were very good.Kulas, though not part of the studio at the time, recognises the impact Agents of Mayhem's poor performance had, but reiterates Boone's point about Volition's rich history of popular games.
Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements.
The last time I shipped a game [with my work] was 1999. At first I thought it was crazy, I'd been away for eight years, but the more I thought about it, the more I knew I'd never find anything I'd want to do as much as being here. "I will," Kulas laughs. And really, that's what I was doing when I left -- I hadn't directly made a game since FreeSpace 2. ""Overall, at this point morale is pretty good in the studio," he says. Kulas describes his return as "a positive change" and "good for morale", and one that brings Volition "closer to the structure that we shipped most of our games under".